This game is only guaranteed to work on Windows or Mac.
There is currently no way to make a Linux version, sorry! I don't know how it would do on other OSes.
IT'S FINALLY DONE!
Hosted by 20PC, play it here: [link]
(right-click to fullscreen)
OR download the standalone (in the zip) -- the Windows build may be a little unstable, Texel says he'll look at it more after the con.eta:
This is not a rhythm game. Ignore EQD (we didn't send it in, I don't know why they're calling it a rhythm game ala DDR).
Post your high scores! Texel's is 256 barrels in hard mode; mine is 215.
I meant to do a better splash screen, but we're leaving early tomorrow for BronyCon, and there's just no time! Sorry about that.
To unlock hard mode, you must beat medium. All three difficulties have something different going on, so I encourage you to try all of them!
This game is only guaranteed to run on Safari, Firefox, and Internet Explorer -- if you can't get it to work in your normal browser, try one of those. The plugin is probably included with your browser already, but it will prompt you to download if you don't have it (and it's a small, painless installation that just requires a refresh). If you are asked to install the Unity Web Player
, don't panic. It's a browser plugin that a lot of games use, not some kind of program you have to run the game through. It is literally like being asked to download the Flash plugin to play a Flash game (except it's much smaller, easier, and won't bug you for updates every five minutes). Don't worry, we're not trying to make you install all kinds of weird software.
If you're really worried (or just interested), you can read more about the Unity Web Player here
. Unity isn't a shady, unusual, or even obscure program; it's a professional tool that most mobile app developers use. It's just not as widely-known as Flash.
There will not be a Flash version. Texel tried, but it didn't build correctly (it does something that's impossible in Flash, if I remember right).I did not make this game.
I did art and design, and some of the concept; this is Texel's
game that I worked on, not the other way around.
Feel free to ask about technical issues -- I can pass questions along to Texel, because he's a butt who won't make a dA account just to comment -- but just keep in mind that I'm not the one who came up with the gameplay or programmed it.
"Means of Locomotion" vector by ~Pirill-Poveniy