This is a low-poly model made with specific limitations in mind. I appreciate critique, but last time there was some misunderstanding about what I was attempting to achieve (a lot of which was my fault for not being totally clear on it). So, for context: this model is designed to be rendered in realtime on mobile. It is not meant to be 3D-printed, or to imitate any of the high-poly/sculpted pony models that others have made. Please do not suggest things like subdivision or other techniques that would make it unsuitable for its intended purpose. Thanks!
I hope I don't sound snappy, sorry! Internet tone.
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update Mar. 8th: adjusted her a bit to address some of the critiques, thanks everybody!
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Trixie's back! At 2212 tris she's a bit dense for what I was going for, but much improved on the last model (6566 tris). Her mouth can open and her eyes were supposed to be animatable, but Photoshop didn't want to import that correctly and I gave up dealing with it.
I don't have a project or anything in mind for her, she was really just for practice. Now she can sit around on my hard drive forever and collect dust, I guess.
Modeled in Blender 2.49b, textured and rendered in Photoshop CS4. Cutie mark vector by *The-Smiling-Pony.
Wait... You need to speak French for Gameloft? (Really, I know nothing about them, lol)
Heh, that's cool. Organic shapes are hard. I've done plenty of submarines, buildings, airplanes, ships, space things; just about every vehicle and structure, but never an organic shape
It's not required, but apparently they are really, really big on bilingualism (the HQ is based in Paris) and being able to speak French is a HUGE advantage in taking a job with them.
The pony body wasn't that hard but THAT HAIR. THAT HORRIBLE CURVY TRIXIE HAIR. And it was a PAIN to texture to boot. In retrospect I probably should've started with Rarity or Pinkie, their hair would be weird to figure out but it would have more angles and lots of nice places to hide seams.
Well, seeing as Pinkie's mane's outline makes loop-dee-loops inside her hair, It's pretty much physically impossible to make it perfectly show-accurate in 3d
Oh no, that would just be part of the texturing -- unlit low-poly, the way I learned it, is modeling to a silhouette and then detailing with the texture, rather than modeling in every detail. Although the high-poly models I've seen have just textured in the loops too.
Love your work and all, But it has been a while since I poped by heh. I may be a bit late to the party...soooo... why are most of your comments disabled on your other works?
Lol, 2,212 tris - low-poly? Anyone else remember the day when this would've been considered extremely high poly? Oh, how times have changed!
Heh, that's cool. Organic shapes are hard. I've done plenty of submarines, buildings, airplanes, ships, space things; just about every vehicle and structure, but never an organic shape
Pony would be a neat thing to try, though...
And thanks for replying!
The pony body wasn't that hard but THAT HAIR. THAT HORRIBLE CURVY TRIXIE HAIR.
Well, seeing as Pinkie's mane's outline makes loop-dee-loops inside her hair, It's pretty much physically impossible to make it perfectly show-accurate in 3d